Red cat: Spins around and bounces off walls like a billiard ball, spits out worms underneath him, repeat. Giant (Green): Big big pig, get out of the way more.Poison (Purple): Poisony pig, don't get hit.Steel Plated (Gray): Beefier pig, attack more.His charge is slowed down if he's on fire. He's effectively just a larger version of any charging enemy. It's funny, but not fun.īig ol' Pig: in the first loop you can kill him before his second charge if you attack frequently enough. ![]() Definitely not worth it, and it's not fun. On its own It'll clear a room but Unless you dodge backwards or run away after every enemy you kill you're going to get caught in the blast and take about 3 hearts of damage. from my experience fairy wings put you even farther from a good position and gets you hit more than it helps you.Stick with Coffee.īull Horns: Damages enemies when you trip into them- and you take damage too, hurray! Does about 2-3 shovel hits worth of damage, not worth it, but it's kinda fun?Įxplosive keg: Chance for enemies to explode when they're killed- and you explode too, hurray! It might have some synergy with armed drone but I haven't bothered to try it. I'm not sure if it's able to block projectiles, you're better off with Coffee or the Riot Shield even if it does.įairy Wings: Tripping (Dodging) has a longer range- You shouldn't be dodging all that much anyway, sure, you're briefly invincible, but you're locking yourself in one direction, limiting your ability to counter attack and you are vulnerable when you are getting up. Sawblade: Big ol' blade circles around you damaging enemies it runs into- Kinda janky, messes with enemies post hit invincibility, kinda just gets in the way, it sometimes gets a hit when you're unable to or when you miss, but it doesn't spin around you fast enough to be consistent. It has knockback on its attacks so it might save you if you're getting charged or knock an enemy into you. ![]() Allows you to hide and dodge attacks from projectile enemies while it hits them for you, but it's gonna take a while. Plastic Fangs: Chance to heal a little bit when an enemy is killed- Heals about one heart every time it procs, The riot shield seems to activate at about the same rate as the fangs and it has the potential to negate more damage than the fangs provide.Ĭare Package: Chance to heal a lot on room clear- it heals about 4-5 hearts every time it procs, If you don't have any of the above as an option I'd pick this up just to have an extra healing option besides heart pickups and the lollipop nurse.Īrmed Drone: Flies at and stabs enemies whenever it feels like it- Mediocre, It doesn't attack frequently enough, only does about a shovels hit of damage and sometimes will miss completely. An update has also allowed it to block poison damage making this even better of a choice compared to healing items. You might get better mileage out of one of the 2 healing items but both of those are based on RNG as well. Riot Shield: Chance to negate all damage when you're hit- This doesn't negate hit stun or knock back, but the chance for it to take effect is decent enough to be noticeable. You may run into projectiles and enemies you wouldn't have otherwise. You got 4 item slots, only 5/6 items are really useful and there are 11 items total if you buy everything, see the problem? The watering can also cancels any fire effects if you happen to also have the lighter on you, so again, I'd recommend letting the fire burn out on an enemy before continuing to attack.Ĭoffee: Makes you move faster- It is far easier to dodge and get into striking range with the increased speed, though it takes some getting used to. The major downside to this item is that it is the last one you buy from the shop and it is the only useful one, buying everything else increases the pool of items you choose after each boss making it more difficult to get the setup you want. generally, you should let the fire damage run its course before attacking again.Īcid: Sprays acid out of your watering can- Effectively replaces your shovel as your primary weapon, I'd guess it's about double damage, range and attack speed of your shovel. and attacks will cancel out the fire damage if they occur on the same frame as the fire damage. The only downsides to this item is it has limited opportunities for use against the conductor. ![]() Lighter: Chance to light enemies on fire on hit- Once an enemy is on fire they are slowed and take 3 hits of damage over a couple seconds, I'd estimate the damage is equivalent to 3-4 strikes from the shovel for each tick of fire damage so about 9-12 shovel hits total. This list is in order from best to worst, this includes items in the same tier.
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