Packed with striking new environments, the new gunbreaker and dancer jobs, Hrothgar and Viera races, Trust system and much more, FINAL FANTASY XIV: Shadowbringers offers. Yoshida said that the lack of a PS3 release date for the game was in order to save him from making promises that the team cannot keep, before assuring readers that the one promise he can make is that "they will never give up on it. FINAL FANTASY XIV: Shadowbringers is the third expansion for FINAL FANTASY XIV Online and has received acclaim from critics and fans alike since its release in July 2019. Yoshida lists end-game content, the UI, tutorials, in-game terminology and interface lag as issues the team is currently addressing, saying the the delay of the PlayStation 3 version of the game was in order to allow the team to focus on one format at a time. A game like FFXIV is constantly tackling new challenges in a limited timeframe, so it's great to have someone you can rely on to maintain the development workflow. "People want loads of content right off the bat, and third-party add-ons are a given now," he said. For example, they created a development tool to automatically modify equipment for each playable character race, which they continue to maintain as the game continues to be updated. In the interview Yoshida characterizes the game as being in disarray, a situation not helped by users' high expectations coming from rival MMOs such as World of Warcraft. To help achieve this, Yoshida has employed the talents of Tactics Ogre director Hiroshi Minagawa as a UI and Web Content artist, a designer "second to none" in his view, while key team members from Final Fantasy XII have been enlisted to aid work on the user interface, one of the weakest aspects to the current game in his view. But now this policy has resulted in a couple of streamers on both the Japanese and English-speaking fanbases being banned Final Fantasy XIV Online. Speaking with Japanese gaming site 4Gamer (translated by ), Yoshida explained how the newly restructured team is keen to win back the game's alienated user-base saying: "Square Enix, as a whole, will work vigorously, now more than ever, to deliver a satisfying experience for all our customers." Naoki Yoshida, newly-appointed director and producer of troubled MMORPG Final Fantasy XIV Online has said that the key for the new team is "regaining customer trust" through UI fixes, better tutorials and clear in-game terminology.
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